Ain't that the truth.purplepolecat wrote:This could be because you speed run Fatal Frame II three times before breakfast every day.dj_ultima_the_great wrote:I also didn't get what the big deal about the fright factor was. I did not find [Bioshock] scary at all whatsoever.
Although, you bring up a relevant point. Maybe my tolerance for fear is higher because of things like that. Yet, when I think about my reaction to playing BioShock for the first time in comparison to playing anything out of the Silent Hill or Fatal Frame series for the umpteenth time, those latter games still make me more uneasy, even though I know what's coming and I'm not worried about dying.
I guess it must have been in the presentation of BioShock. Anyway, I still really enjoyed the game; I was just missing the scares is all.
- Jen
EDIT: also, started Final Fantasy XIII yesterday. It's better than FFXII, but that's not really saying much. Sad to see that they kept the idea of "auto-fighting" from the previous game. Way to take away what little gameplay I get to have in an RPG, Square. On the other hand, battles are much faster-paced, which is welcome, but I would have liked the ability to control my character's movement on the field, since his/her death means a game over. Environments are gorgeous, music seems pretty good so far, and the story is interesting. I don't really like taking ten minutes out every half hour to read over datalog documents to get half of the story, though, but they namedrop so many things without explanation of what they are that it's sort of a necessity. Lots of the typical Japanese, "I'm going to hold my thoughts in my heart and not tell anyone anything about me" crap going on with the characters. Lastly, Vanille's voice actress needs to pick an accent and stick with it. Despite all of these seemingly negative points, I'm enjoying the game. I'm just a nitpicky person, and I'm coming into this with a Debbie Downer on my shoulder, since I haven't truly gotten into any of the FFs since the tenth game.