New, AVISynth-based NLE

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Post by trythil » Thu Jul 12, 2007 12:25 pm

taifunbrowser wrote:that we might not be able to expect ACTUALLY exciting features to be produced at an acceptable rate.
If you want development speed, fund the project.

If you, or others, are willing to pay everyone involved a sizable salary, I guarantee you things will go faster. If you can pay enough so that everyone involved can work full-time on this project, things will go a lot faster.

However, as it currently stands, this project is an idea. It's one that won't get kicked into high gear for a while, and it's not even top priority for a lot of people involved in it -- and, as such, throwing around "oh, what if" ideas doesn't really have any negative connotations at all.

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Post by Tab. » Thu Jul 12, 2007 12:47 pm

Taifun: What in the heck are you going off about? I'm really failing pretty hard to see your logic in the statement that "get excited about simple feature = failed project". You also seem to be missing the point of the project completely. We're not setting out to introduce hugely innovative, totally new features to the video editing community. Most of that's been done over and over already and all the mind-blowing stuff has already been polished and refined. The purpose of the project is simply to develop a graphical user interface to the Avisynth scripting language. Anything we do on the side is purely additional to that. Also, take a Xanax. It's just a video editor.
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Post by Zarxrax » Thu Jul 12, 2007 1:05 pm

Tab. wrote:It's just a video editor.
But you present it like its the 2nd coming of Christ, and he's bringing free beer and hookers for everyone :)

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Post by Tab. » Thu Jul 12, 2007 1:07 pm

Zarxrax wrote:But you present it like its the 2nd coming of Christ, and he's bringing free beer and hookers for everyone :)
Well yeah, doyee, it's marketing spin :P
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Post by Tab. » Thu Jul 12, 2007 3:20 pm

Also, taifun, I should point out that if you have suggestions for features, we'd be more than happy to hear them.
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Post by ZephyrStar » Thu Jul 12, 2007 3:30 pm

did someone say beer and hookers?

/me funds project :O

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Massive Update

Post by Tab. » Tue Aug 07, 2007 8:49 am

For those of you following the project, you'll have noticed that things have been quiet on the Celluloid front for the past couple of weeks. You'll be excited to learn that we haven't been idling. If you pay attention to the site, you may have noticed some incremental updates in recent days -- we've been readying it for this announcement. As of today, some major updates have gone live. I'll give you a run down of the biggies:

Design Mode (non-linear editing):
We've finalized the interface for Celluloid's non-linear "Design" mode. The mock-up seen on the screenshots page will be the base model that we work on for the project's interface. The interface has seen some updates since the last post and overall been polished up quite a bit. Moreover, the mock-up on the screenshots page is now fully interactive -- mouse over the interface elements for descriptions and demonstrations of their functions. Mostly all of the elements are interactive in this way, but we've provided a guide highlighting the hotspots above the screenshot.

Source Mode (single source processing and transcoding):
With this update, we're introducing Celluloid's Source Mode -- a mode that we think will make Celluloid the premier transcoding app on the Mac. With this mode, one can select a source, be it a file, drive, or otherwise, and a destination file or drive, and filter and transcode to a plethora of formats using the GStreamer framework (or QuickTime framework, if you prefer). It comes fully loaded with batch processing functionality, a built-in script editor (the same as Design Mode's editor, so syntax highlighting and code-completion are included), live filtering and encoding previews, pause/resume functionality, and OS X's Console.app dumps. It is also very likely that Source Mode will see the light of day sooner than the fully-featured Design Mode is ready due to its simpler nature, so keep your eyes out. Furthermore, Source Mode's interface is not a mock-up like Design Mode's, but rather a product of real, live Interface Builder work. Source Mode's interface shell has already been checked into Celluloid's Subversion repository, and can be downloaded via websvn here. The interface can be seen in interactive form on the screenshots page, of course.

Collaborate:
Celluloid is breaking new ground in the editing field with its live, online collaboration feature. Whether it's over a local network, or across the world, Celluloid is going to allow you to share assets and edits with other editors working on the same project. Changes are highlighted in Celluloid's interface, and can then be selectively merged into your branch of the project. Assets may come from an online server, a public folder on your machine, or even from identical sources on individual editors' computers. We think this will make Celluloid a big hit for the massive, multi-editor projects popular among hobbyist editing communities. Overall, we're very excited to bring collaboration to the world of video editing, and we think you will be too.

ETA:
After much deliberation and in response to many comments from you, we're proud to announce an estimated, admittedly nebulous release time for Celluloid's first alpha and possibly beta. Right now, we're shooting for a Fall release, to coincide with the release of OS X Leopard and to give our devs some time to get all that summer work out of the way. We may have a working alpha as soon as next month, if all goes well.

Join in:
We've recently opened up shop on FreeNode (the same server as [url=irc://irc.freenode.net/#avisynth]#avisynth[/url], naturally), bringing Celluloid [url=irc://irc.freenode.net/#celluloid]an official IRC channel[/url]. Since its inception, the channel has been relatively quiet, but we hope interested users will bring their feature requests and suggestions to the table and developers will come to discuss the project. Come on in, check us out, and idle for awhile. We appreciate the company ;)

All the buzz:
We also have a nice, new pool of over twenty randomly displaying images for the front page highlighting Celluloid's features. We think you'll like them :) The full list of images are here, for those interested. Other minor cosmetic improvements and polish have been added to the webpage as necessary, so take a look around.

The other good news is that with this long-time coming website update out of the way, Celluloid's interface finalized, and the transition of Avisynth 3 to Subversion, we're clear to set full speed ahead and move into a stage of heavy development. Look for lots of activity in the coming weeks as things ramp up into high gear. As always, you can keep a track of Celluloid's Subversion activity through the websvn interface, or simply check out the repository with your own Subversion client.

One final note -- we're overwhelmed to learn that Celluloid's project website has gotten over 100,000 hits in just a month of life. We're glad to see such enormous interest in the project and we hope you'll stay interested (and tell your friends!) and stay tuned as the project progresses.

Well, that's a wrap! Check out the new stuff, and enjoy! :)
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Re: Massive Update

Post by Zarxrax » Tue Aug 07, 2007 10:03 am

Tab. wrote:Collaborate:
Celluloid is breaking new ground in the editing field with its live, online collaboration feature. Whether it's over a local network, or across the world, Celluloid is going to allow you to share assets and edits with other editors working on the same project. Changes are highlighted in Celluloid's interface, and can then be selectively merged into your branch of the project. Assets may come from an online server, a public folder on your machine, or even from identical sources on individual editors' computers. We think this will make Celluloid a big hit for the massive, multi-editor projects popular among hobbyist editing communities. Overall, we're very excited to bring collaboration to the world of video editing, and we think you will be too.
Adobe already has this feature :)

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Re: Massive Update

Post by Tab. » Tue Aug 07, 2007 11:44 am

Zarxrax wrote:Adobe already has this feature :)
Pics or it didn't happen. Also why haven't I heard of this.
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Post by Pwolf » Tue Aug 07, 2007 1:40 pm

hmmm, looks like i need to make my editor non-linear so i can claim to have the first NLE avisynth based editor >.>

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