Masking annoyances - Vegas 11
- irriadin
- BUBBLES!
- Joined: Tue Jun 07, 2005 11:59 pm
- Status: I fight for my friends
- Location: Los Angeles, California
Masking annoyances - Vegas 11
Ok, this is driving me effing nuts. I was wondering if there was some way to tweak the way Vegas 11 handles masking. Namely, when I hit "CTRL-Z" to undo my last step, it zooms the image out to fit the screen. Furthermore, hitting undo will only move me back one point. Aaaand when I try to move around my zoomed in mask, it starts creating another path and I can't add to the existing one. Even though I think After Effects is vastly superior to Vegas when it comes to masking, I'd rather not do all of my masks in it.
- Ijexis
- Joined: Thu Aug 31, 2006 12:53 am
- Status: Compliant Model Basis 2.1
- Location: Unilateral Matrix 001
Re: Masking annoyances - Vegas 11
Never touched Vegas 11, highest I ever went was Vegas 10. That's very odd that it starts to create another path though, I don't recall ever having that sort of issue in previous iterations.
- irriadin
- BUBBLES!
- Joined: Tue Jun 07, 2005 11:59 pm
- Status: I fight for my friends
- Location: Los Angeles, California
Re: Masking annoyances - Vegas 11
From what I've been reading, it seems like this is one of the many issues that happens when Sony rushes software releases and doesn't QA them properlyIjexis wrote:Never touched Vegas 11, highest I ever went was Vegas 10. That's very odd that it starts to create another path though, I don't recall ever having that sort of issue in previous iterations.
Vegas 11 is great when it comes to using GPU-accelerated plugins, and it's very stable compared to earlier 64bit Win7 supported versions, but the masking sucks enormously. I tried masking a single frame (easy stuff too!) and I almost threw my mouse at my screen.
I've decided to just do my masks in After Effects and chroma key them in. I can mask 100x faster in AE anyway.