Cowboy Bebop Knockin' on heaven's door/Help

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Cowboy Bebop Knockin' on heaven's door/Help

Post by Vanity » Wed Feb 25, 2009 7:09 pm

This source is really ugly and hard to script...any suggestions....Because i think it looks blurry...can anyone tell me what to change or do..?

Script:
mpeg2source("C:\Documents and Settings\Alexander Dammar\My Documents\My Music\Cowboy.d2v",cpu=6)
TFM()
TDecimate()
Deen("a2d",7,11,13,min=0.5)
RemoveGrain(mode=17).RemoveGrain(mode=17)
aWarpSharp(depth=16.0, blurlevel=2)
tweak(0,1,4,1)
crop(8,0,-8,0)
LanczosResize(848,480)

Shots:
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Re: Cowboy Bebop Knockin' on heaven's door/Help

Post by Kariudo » Wed Feb 25, 2009 8:30 pm

I personally don't like awarpsharp (or warpsharp), I'd go with limitedsharpenfaster().

mode 17 for removegrain sounds really harsh (I'm assuming you're using v1.0) and it seems to be killing everything. Try 18, or even better mode 5

Try putting vaguedenoiser() before deen, see if that helps any...

It'l help if you include unfiltered shots too.
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Re: Cowboy Bebop Knockin' on heaven's door/Help

Post by Vanity » Wed Feb 25, 2009 9:18 pm

Sorry about that.


Oki these are unfiltered shots:
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:mrgreen: maybe this is what i should of done from the start off :sweat:. what should i add now?because i think ima start over lol

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Re: Cowboy Bebop Knockin' on heaven's door/Help

Post by Kariudo » Wed Feb 25, 2009 10:08 pm

Try...

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TFM(d2v="same thing you put into mpeg2source", order=-1, mode=5, pp=7,slow=2)
Tdecimate(mode=1)
vaguedenoiser()
fluxsmoothst()
removegrain(mode=5)
removegrain(mode=5)
limitedsharpenfaster(edgemode=1,wide=true,strength=100)
the biggest problem seems to be noise along the lines, which fluxsmoothst() has worked well on (for me).

If you're loosing too much detail with that smoother chain, you could try fft3dfilter() instead of vaguedenoiser + fluxsmooth + removegrainx2 (I think this is what it's called, you should double check.)
fft3dfilter() is slow, but is worth it imo
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Re: Cowboy Bebop Knockin' on heaven's door/Help

Post by Vanity » Wed Feb 25, 2009 11:35 pm

i get this error when i tried:
Image



I believe i typed something wrong....:
mpeg2source("C:\Documents and Settings\Alexander Dammar\My Documents\My Music\Cowboy.d2v",cpu=6)
TFM(d2v="C:\Documents and Settings\Alexander Dammar\My Documents\My Music\Cowboy.d2v", order=-1, mode=5, pp=7,slow=2)
Tdecimate(mode=1)
vaguedenoiser()
fluxsmoothst()
removegrain(mode=5)
removegrain(mode=5)
limitedsharpenfaster(edgemode=1,wide=true,strength=100)
tweak(0,1,4,1)
crop(8,0,-8,0)
LanczosResize(848,480)

Unless i did something wrong in the script lol.

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Re: Cowboy Bebop Knockin' on heaven's door/Help

Post by Kariudo » Wed Feb 25, 2009 11:52 pm

if you did any trimming in dgindex it'l give you problems if you try to use the d2v parameter with TFM.

You can take out the d2v="" stuff, but the d2v parameter gives some extra info to TFM
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Re: Cowboy Bebop Knockin' on heaven's door/Help

Post by Vanity » Thu Feb 26, 2009 12:13 am

Yeah.... didn;t come out good:
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Re: Cowboy Bebop Knockin' on heaven's door/Help

Post by CorruptNova » Fri Feb 27, 2009 11:30 am

for getting rid of ringing around some of the edges, you could use

Code: Select all

DeGrainMedian(mode=3) #or 2 if 3 isn't enough

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