6th Ed rules still play the same for 'regular' players, but were necessary additions to iron out more complex issues for higher-level tournaments, where a lot of money might well be at stake over a vaguely defined circumstance from pre-6th rules. I know a lot of players resented the changes, but I think that you have yet to actually point out an actual flaw in them. Arguing for argument's sake won't get you anywhere. I don't think that the changes caused more confusion than they solved, but it's not possible to find empirical evidence for it anyway, so the issue is not resolvable on that point.the Black Monarch wrote:A few weeks ago, I took SEVEN TURNS IN A ROW using Mirari's Wake and three Time Stretches. Goddamn, that was fun. Wake kicks ass.
6th Edition rules are a mockery and an insult to everyone who plays MTG.Savia wrote:And the 6th Edition rules were a blessing that allows the game to function and continue to work.
Anyone who cares about what the game is truly about.Savia wrote:Who really cares whether it says 'summon' or 'creature'?
You know, the very fact that the rules got changed has created more confusion and dispute than the rules themselves did before the change.Savia wrote:The game still plays very similarly, and now it's easier to resolve rules disputes.
Magic the Gathering Rating/ Updates...
- Savia
- Chocolate teapot
- Joined: Wed Apr 02, 2003 3:40 pm
- Location: Reading, UK
"A creator needs only one enthusiast to justify him." - Man Ray
"Restrictions breed creativity." - Mark Rosewater
A Freudian slip is where you say one thing, but mean your mother.
"Restrictions breed creativity." - Mark Rosewater
A Freudian slip is where you say one thing, but mean your mother.
- [AV] ChOjIn 69
- Joined: Wed Aug 15, 2001 2:47 pm
Mono-red Goblins
Yes, those are real pain in the ass cards, but if you think about it, those cards deal mainly with creature damage and not direct damage. Red has always been about the fast burn and when you get right down to it, Akroma isnt comming out until mid game earliest and by then, you should have dealt enough damage to him for it not to matter much anymore. Silver knights are also a pain in the ass but then again its nothing a star storm cant solve. And as far as a goblin deck is concerned, you could make a mono-red one with a crap load of goblins like 4 goblin prospectors, a bunch of seige gang commanders, mana echoes, and a bunch of cycling lands and search lands to thin out your deck you could get enough mana to bring out form of the dragon on turn four or so. Or you could also channel all that mana into that goblin mutant and come up with massive amounts of damage. Then there was my red/black goblin deck idea with patriarch's bidding in it. And then of course, there's always the seige gang commanders.....(NERD Studios) Arturo wrote:Yeah, Mono-White's gonna be a pain in the ass, that's for sure. Wing Shards and Dawn Elemental can be played around to some extent, but Silver Knight really is a killer for the deck. *shrug* Perhaps Mirrodin will give us some new tools. In either case, I can't really see Golbins dieing out even if it is metagamed against, much like RG didn't die out even when Slide was king. There are just to many instances of either deck just splattering people who missed even a single land and/or creature drop. It's really hard to completely kill off something that unforgiving.
- Savia
- Chocolate teapot
- Joined: Wed Apr 02, 2003 3:40 pm
- Location: Reading, UK
Check your rules, Chojin. Starstorm can't remove Silver Knight. Protection from red entails 'cannot be damaged by red sources', amongst a few other things
"A creator needs only one enthusiast to justify him." - Man Ray
"Restrictions breed creativity." - Mark Rosewater
A Freudian slip is where you say one thing, but mean your mother.
"Restrictions breed creativity." - Mark Rosewater
A Freudian slip is where you say one thing, but mean your mother.
- genestarwind21122
- Samurai Master
- Joined: Sun Feb 23, 2003 4:52 pm
- Location: space the final frontier....
- Contact:
- Savia
- Chocolate teapot
- Joined: Wed Apr 02, 2003 3:40 pm
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In case anyone's interested, the full definition of 'Protection from [quantity]' is:
All damage that would be dealt to the creature from a source with [quantity] is prevented.
All local enchantments with [quantity] enchanting the creature are removed as a state-based effect.
Creatures with [quantity] cannot be assigned as blockers to the creature.
Spells with [quantity] and abilities from sources with [quantity] can't target the creature.
As protection covers Damage, Enchantment, Blocking and Targetting, a common way of remembering how it works is the acronym DEBT.
All damage that would be dealt to the creature from a source with [quantity] is prevented.
All local enchantments with [quantity] enchanting the creature are removed as a state-based effect.
Creatures with [quantity] cannot be assigned as blockers to the creature.
Spells with [quantity] and abilities from sources with [quantity] can't target the creature.
As protection covers Damage, Enchantment, Blocking and Targetting, a common way of remembering how it works is the acronym DEBT.
"A creator needs only one enthusiast to justify him." - Man Ray
"Restrictions breed creativity." - Mark Rosewater
A Freudian slip is where you say one thing, but mean your mother.
"Restrictions breed creativity." - Mark Rosewater
A Freudian slip is where you say one thing, but mean your mother.
- genestarwind21122
- Samurai Master
- Joined: Sun Feb 23, 2003 4:52 pm
- Location: space the final frontier....
- Contact:
- Savia
- Chocolate teapot
- Joined: Wed Apr 02, 2003 3:40 pm
- Location: Reading, UK
- the Black Monarch
- Joined: Tue Jul 09, 2002 1:29 am
- Location: The Stellar Converter on Meklon IV
You're absolutely right. "T: Add G to your mana pool" was way too vaguely defined, so they replaced it with the far more clear "G" A very necessary clarification that was.Savia wrote:6th Ed rules still play the same for 'regular' players, but were necessary additions to iron out more complex issues for higher-level tournaments, where a lot of money might well be at stake over a vaguely defined circumstance from pre-6th rules.
Now, SOME of the changes were definitely for the better, such as the tapped-artifact rule and the elimination of those funky timing windows. But the more I learned about the new rules, the less sense they made and the more I hated them.
Ask me about my secret stash of videos that can't be found anywhere anymore.
- the Black Monarch
- Joined: Tue Jul 09, 2002 1:29 am
- Location: The Stellar Converter on Meklon IV