Original Animation, Anyone? :3

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TrinityGold
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Original Animation, Anyone? :3

Post by TrinityGold » Mon Jul 28, 2008 12:40 pm

Hey
Ive been looking into creating original animations
wether they be 3D or 3D animations
Does anyone know a good one that is cheap/free/easy to use? D:
I dont know if this should be here.. but i was just wondering. x.x
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TrinityGold
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Post by TrinityGold » Mon Jul 28, 2008 12:41 pm

Oops, 3D or 2D **
Darn you, typos x.x
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Vivaldi
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Post by Vivaldi » Mon Jul 28, 2008 4:50 pm

Blender is an industral strength 3d animation and compsition software that's free. But it's difficult to get into on your own, so you'd deffinently need to look up some tuts. Very powerful though.
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Brad
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Post by Brad » Mon Jul 28, 2008 8:11 pm

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leahzero
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Post by leahzero » Wed Jul 30, 2008 5:43 pm

Blender is indeed powerful and free, but I really wouldn't recommend it to a beginner. Its interface and workflow is too clunky. Maya and 3DS Max suffer the same interface/workflow problems, Maya especially.

Cinema 4D is the most user-friendly, and has the most intuitive interface of any 3D app I've ever used (which is nearly all of them). It's one of the few industry-standard 3D apps that is cross-platform (PC and Mac) and better yet, it has incredible integration with After Effects. You can render out multipass animations right into an AE comp and just import it into a project, then tweak lighting etc. after it's already rendered and have perfect alpha masks all set up. I consistently recommend C4D to 3D beginners and have always gotten positive feedback.

Try out the demo, do the factory tuts and check out C4D Cafe for more.

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Post by trythil » Thu Jul 31, 2008 11:03 pm

Blender is indeed powerful and free, but I really wouldn't recommend it to a beginner. Its interface and workflow is too clunky. Maya and 3DS Max suffer the same interface/workflow problems, Maya especially.
Eh...there's nothing really preventing a beginner from learning *any* of those, except perhaps license price. Blender was my first real 3D tool. The first week with it wasn't all that amazing, but the learning hump was quite easy to overcome and nowadays I don't really think the UI is all that weird at all.

Blender's documentation situation has also improved tremendously in the past year or two, and there's plenty of tutorials available for beginners.

There's others on this board who have the same experiences using Maya and Max.

So I wouldn't call them "clunky"; that has the wrong connotations. Like the tool is difficult to use even after you've become familiar with it. It's probably more accurate to say they have a high learning curve, one which can be ameliorated with the proper manuals.

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