SOAD2: Why's The Rum gone? (Completed. Finally.)

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Tsukin
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Re: SOAD2: Why's The Rum gone? (5 Tracks OPEN)

Post by Tsukin » Mon Oct 03, 2011 3:36 pm

So when this finishes, we need to celebrate |:> :beer: hurry before the world ends!
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Hitori
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Re: SOAD2: Why's The Rum gone? (5 Tracks OPEN)

Post by Hitori » Mon Oct 03, 2011 7:23 pm

Totally agree with you Tsukin! |:> :beer: :pizza: :awesome:
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Tsukin
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Re: SOAD2: Why's The Rum gone? (5 Tracks OPEN)

Post by Tsukin » Wed Oct 05, 2011 5:20 pm

I say if no one takes those last tracks, they could easily be removed and we could release what we have.

EDIT: I already started editing the end of the mix, so far I have figured out a decent way to remove Lost In Hollywood and I shortened Dreaming to 1 part instead of 2. I may pick up one track and then we'll be really close to finished.
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Re: SOAD2: Why's The Rum gone? (5 Tracks OPEN)

Post by Squancho » Wed Oct 05, 2011 7:57 pm

Tsukin wrote:I say if no one takes those last tracks, they could easily be removed and we could release what we have.
That idea has been shot down more times than the ducks over Ted Nugent's ranch.
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Tsukin
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Re: SOAD2: Why's The Rum gone? (5 Tracks OPEN)

Post by Tsukin » Wed Oct 05, 2011 8:43 pm

Well I'm waiting for a response from Kev, I'm uploading the edited mix wav a little later tonight along with the parts for Soldier Side and Dreaming. Unless someone REALLY wants Lost In Hollywood to stay, I've shortened the mix to 23 minutes.
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Re: SOAD2: Why's The Rum gone? (5 Tracks OPEN)

Post by Kevmaster » Thu Oct 06, 2011 7:32 am

Alright, it'll be like this as obviously we won't be finishing the project EVER otherwise.

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Tsukin
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Re: SOAD2: Why's The Rum gone? (Mix edited, 2 Tracks OPEN!)

Post by Tsukin » Mon Oct 24, 2011 2:16 am

Alright I have an idea that will finish the project. I'll take Dreaming and use Paprika. I removed Soldier Side from the mix. Dreaming is now track 19, and Question is track 20. I can send you the final wav later, but I already have my own segment wav so it doesn't need to be hosted. Only the last second of the toxicity track will be different in this case, but that's just the first second of dreaming, so nothing needs to be changed, it will all come together in the final project just fine. I can finish my segment either this week or next week and then we can finally release this thing.

EDIT 10/25/11: Hey guess what. FULL BETA

Making some tweaks here and there before sending the lagarith, but this thing is pretty much done.


EDIT 10/26/11: Done, lagarith sent, time to get this thing released! |:> :beer: :pizza:

compressed version:
http://www.yousendit.com/download/T2dlN ... OFRsZThUQw
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Re: SOAD2: Why's The Rum gone? (Almost there...)

Post by Kevmaster » Wed Oct 26, 2011 6:32 am

Tsukin, awesome track. Thank you!

But still...now there's Scott left with the Innervision track. I just messaged him asking him about a status report.

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Tsukin
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Re: SOAD2: Why's The Rum gone? (Almost there...)

Post by Tsukin » Wed Oct 26, 2011 3:59 pm

Oh damn, I didn't even notice his track didn't have a status next to it, lol, so close...
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Scott Green
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Re: SOAD2: Why's The Rum gone? (Almost there...)

Post by Scott Green » Thu Oct 27, 2011 9:03 am

Ah crap!!

Will see what I can do!
No Promises :|

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